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 HLSL: compilation fails
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 my collision sucks!
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  When: 15/10/2008 at 11:25:49

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 1.7 and 2.8 problem.
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Effect ÆÄÀÏ?

DirectX9°ú XNAÀÇ Â÷ÀÌÁ¡¿¡´Â ¹«¾ùÀÌ ÀÖÀ»±î¿ä?

»ó´çÈ÷ ¸¹Áö¸¸, ±× Â÷ÀÌÁ¡ Áß Çϳª´Â ¹Ù·Î XNA´Â ¹«¾ùÀÌµç ±×¸®±â(Draw) À§Çؼ­´Â ¹Ýµå½Ã Effect°¡ ÇÊ¿äÇÏ´Ù´Â °Í ÀÔ´Ï´Ù.

¿¹¸¦ µé¾î, ¿ì¸®´Â È­¸é¿¡ »ï°¢ÇüÀ» ¶ç¿ì±âµµ ÇÏ°í ¶Ç ¸Þ¸ð¸®°¡ ÃæºÐÇÏ´Ù¸é À°¸éü, ȤÀº ±¸Ã¼ ±îÁöµµ ±×¸± ¼ö ÀÖ½À´Ï´Ù.

Effect´Â ÀÌ·¯ÇÑ °ÍµéÀ» - »ï°¢ÇüµéÀ» - ¿ì¸®ÀÇ ±×·¡ÇÈ Ä«µå°¡ ¾î¶»°Ô Ãâ·ÂÇÒ °ÍÀÎÁö Áö½ÃÇÏ´Â ¸í·ÉµéÀÔ´Ï´Ù.

¿¹¸¦ µé¾î, technique A, B °¡ ÀÖ´Ù°í Ĩ½Ã´Ù.

±×·¸´Ù¸é ¿ì¸®´Â technique A¸¦ »ç¿ëÇÏ¿© ¹ÝÅõ¸íÇÑ »ï°¢ÇüÀ» ±×¸®°í ¶Ç technique B¸¦ »ç¿ëÇÏ¿© ¿ìÁßÃæÇÑ ÆÄ¶õ»öÀÇ °øÆ÷ ¿µÈ­ ºÐÀ§±âÀÇ »ï°¢ÇüÀ» ±×¸± ¼öµµ Àְڳ׿ä.

¹¹, ±×·¸´Ù°í ÇØ¼­ ¾ÆÁ÷ Effect¸¦ ¾î¶»°Ô »ç¿ëÇÒÁö °í¹ÎÇÒ ÇÊ¿ä´Â ¾ø½À´Ï´Ù. ¾îÂ÷ÇÇ series 3¿¡¼­ ÀÚ¼¼ÇÏ°Ô ´Ù·ê ¿¹Á¤À̴ϱî¿ä. ´Ù¸¸, À§¿¡¼­ ¸»Çßµí XNA´Â Effect ¾øÀÌ´Â ¾Æ¹«°Íµµ ±×¸± ¼ö ¾øÀ¸¹Ç·Î ¿©±â¼­´Â reimer¾¾°¡ ¹Ì¸® ¸¸µé¾î ³õÀº Effect ÆÄÀÏÀ» »ç¿ëÇϵµ·Ï ÇսôÙ.



ÀÌ effects.fx ÆÄÀÏÀ» ´Ù¿î·Îµå ÇÑ ÈÄ »õ·Î¿î Windows Game ÇÁ·ÎÁ§Æ®¸¦ ¸¸µì´Ï´Ù. ±×¸®°í effects.fx ÆÄÀÏÀ» »õ·Î ¸¸µç ÇÁ·ÎÁ§Æ®ÀÇ Æú´õ¿¡ º¹»ç ÇÕ´Ï´Ù.

tutorial 01ÀÇ Äڵ忡 Effect ¼³Á¤ ºÎºÐ¸¸ Ãß°¡ÇÒ °Í À̹ǷΠtutorial 01ÀÇ Game1.cs ÆÄÀÏÀ» ±×´ë·Î °¡Á®¿Íµµ »ó°ü ¾ø°Ú³×¿ä. ´Ü, Namespace´Â ¼öÁ¤ÇØ Áà¾ß °ÚÁö¸¸¿ä.

Áغñ°¡ ´Ù µÇ¾ú´Ù¸é ÄÚµå·Î µé¾î°¡ º¾½Ã´Ù.

¸ÕÀú Effect¸¦ ¼³Á¤Çϱâ À§ÇØ Àü¿ª º¯¼ö¸¦ Çϳª ¸¸µì´Ï´Ù.

 Effect effect;

±×¸®°í tutorial 01¿¡¼­ ¸¸µé¾ú´ø ÇÔ¼ö SetupXNADeviceÇÔ¼öÀÇ ³¡¿¡ ´ÙÀ½°ú °°Àº Äڵ带 Ãß°¡ÇÕ´Ï´Ù.

 CompiledEffect compiledEffect = Effect.CompileEffectFromFile("@/../../../../effects.fx", null, null, CompilerOptions.None, TargetPlatform.Windows);
 effect = new Effect(graphics.GraphicsDevice, compiledEffect.GetEffectCode(), CompilerOptions.None, null);

HLSL·Î ÀÛ¼ºµÈ Effect ÆÄÀÏÀÇ ³»¿ëÀ» Àоî ÄÄÆÄÀÏÇÏ°í ±× °á°ú¸¦ effect Àü¿ª º¯¼ö¿¡ ¼³Á¤ÇÏ´Â ÄÚµåÀÔ´Ï´Ù. effects.fx ÆÄÀÏÀÌ ½ÇÇà ÆÄÀÏÀÇ À§Ä¡¿Í ´Ù¸¥ Æú´õÀÎ ÇÁ·ÎÁ§Æ® Æú´õ¿¡ Á¸ÀçÇϹǷΠÀ§¿Í °°Àº »ó´ë °æ·Î¸¦ »ç¿ëÇÏ¿´½À´Ï´Ù. ³ª¸ÓÁö parameterµéÀº ¿©±â¼­ °í¹ÎÇÏÁö ¸¶¼¼¿ä. ¸ðµÎ series 3¿¡¼­ ¼³¸íÇÕ´Ï´Ù.

ÀÌÁ¦ ÇÊ¿äÇÑ °ÍÀº ¸ðµÎ °®Ãß¾úÀ¸´Ï, DrawÇÔ¼ö¸¦ »ìÆìº¾½Ã´Ù.

¿ì¼± ù¹øÂ° ¶óÀÎÀ» ´ÙÀ½°ú °°ÀÌ Á» ´õ ¾îµÎ¿î ÆÄ¶õ»öÀÌ Ãâ·ÂµÇµµ·Ï ¼öÁ¤ÇÕ´Ï´Ù. tutorial 01°ú µ¿ÀÏÇÑ °á°ú¹°ÀÌ ³ª¿À¸é Àç¹Ì ¾øÀ¸´Ï±î¿ä. :)

 device.Clear(Color.DarkSlateBlue);

ClearÇÔ¼ö ¹ØÀ¸·Î Effect¸¦ À§ÇÑ Äڵ带 Á» ´õ Ãß°¡ÇØ º¸°Ú½À´Ï´Ù.

ù°·Î ¹«¾ð°¡¸¦ ±×¸®±â À§Çؼ­´Â Effect °³Ã¼·ÎºÎÅÍ ¾î¶² Technique¸¦ ¾ò¾î¿Í¾ß ÇÕ´Ï´Ù.

 effect.CurrentTechnique = effect.Techniques["Pretransformed"];

¿©±â¼­ Pretransformed¶ó´Â Technique°¡ ³ª¿Ô´Âµ¥ Pretransformed Technique¿¡ ´ëÇØ¼­´Â ´ÙÀ½ tutorial¿¡¼­ »ìÆìº¸±â·Î ÇսôÙ.

ÇϳªÀÇ Technique´Â ¿©·¯°³ÀÇ Pass¸¦ »ý¼ºÇÒ ¼ö ÀÖ½À´Ï´Ù. ±×¸®°í ¿ì¸®´Â ±×°ÍµéÀÌ ÇÊ¿äÇÏÁö¿ä. Technique ¾Æ·¡·Î ´ÙÀ½°ú °°Àº Äڵ带 Ãß°¡ÇÕ´Ï´Ù.

 effect.Begin();
 
 foreach (EffectPass pass in effect.CurrentTechnique.Passes)
 {
     pass.Begin();
 
     // sceneÀº ¹Ýµå½Ã ÀÌ »çÀÌ¿¡ ¿Í¾ß ÇÕ´Ï´Ù.
 
     pass.End();
 }
 
 effect.End();

Ãß°¡µÈ Äڵ带 º¸¸é sceneÀº ¹Ýµå½Ã Pass.Begin()°ú Pass.End() »çÀÌ¿¡ Á¸ÀçÇØ¾ß ÇÔÀ» ¾Ë ¼ö ÀÖ½À´Ï´Ù. ±×¸®°í Pass ¶ÇÇÑ Effect.Begin() ÀÌÈÄ¿¡ Á¸ÀçÇØ¾ß ÇÏ¸ç ¾Æ¹«°Íµµ ±×¸±°ÍÀÌ ¾ø°Ô µÇ¸é Effect.End()·Î ±×¸®±â¸¦ ¸¶ÃÄ¾ß ÇÕ´Ï´Ù.

Áï, sceneÀº PassÀÇ Begin°ú End »çÀÌ¿¡ ±×¸®°í Pass´Â EffectÀÇ Begin°ú End»çÀÌ¿¡ À§Ä¡ÇØ¾ß ÇÕ´Ï´Ù.

ÀÌÁ¦ µð¹ö±×(F5)۸¦ ´©¸£¸é tutorial 01°ú º° Â÷ÀÌ´Â ¾øÁö¸¸ Effect°¡ Àû¿ëµÈ Á» ´õ ¾îµÎ¿î ÆÄ¶õ»ö ¹ÙÅÁÀÇ À©µµ¿ì°¡ º¸ÀÏ °Í ÀÔ´Ï´Ù.






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Contents

[Tutorials]
[XNA in C#]
Series 1: ÁöÇü
XNAÀÇ ½ÃÀÛ
ÀÌÆåÆ® ÆÄÀÏ
ù ¹øÂ° »ï°¢Çü
¿ùµå ÁÂÇ¥°è
ȸÀü, À§Ä¡ º¯È¯
À妽º
ÁöÇü »ý¼ºÀÇ ±âº»
ÆÄÀϷκÎÅÍ ÁöÇü »ý¼º
Űº¸µå ÀÔ·Â
[tut10]
[tut11]
[tut12]
[tut13]
-- Expand all --


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