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 Tutorial 3 for Windows Phone 7
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¶ÇÇÑ reimer`s tutorial 01 ¿ø¹®¿¡¼­´Â °£´ÜÇÏ°Ô Game1.csÀÇ ±¸Á¶¸¦ Á¤¸®Çϰí Àִµ¥ ÀÌ ¶ÇÇÑ ³ªÁß¿¡ ÀÚ¼¼ÇÏ°Ô ´Ù·ç±â·Î Çϰí, ¿©±â¼­´Â ´Ù·çÁö ¾Ê½À´Ï´Ù.

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ÇÁ·ÎÁ§Æ®¸¦ óÀ½ »ý¼ºÇÏ°í µð¹ö±×(F5)Ű·Î ½ÇÇà½ÃÄÑ º¸¸é DirectX¸¦ ´Ù·ï¿ÔÀ» »ç¶÷À̶ó¸é Àͼ÷ÇÏ°Ô ´À²¸Áú ÆÄ¶õ ¹ÙÅÁÀÇ À©µµ¿ì°¡ Çϳª »ý¼ºµÉ °Í ÀÔ´Ï´Ù.

¿ì¸®°¡ À̹ø tutorial¿¡¼­ ÇÒ ÀÏÀº ÀÌ À©µµ¿ìÀÇ ¼Ó¼º(Å©±â, Àüü È­¸é µî...)À» ¼öÁ¤ÇÏ´Â ÀÏ ÀÔ´Ï´Ù.

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 GraphicsDevice device;

Àü¿ª º¯¼ö¸¦ ¼³Á¤Çß´Ù¸é, À©µµ¿ìÀÇ ¼Ó¼ºÀ» Á¤ÀÇÇÒ ¿ì¸®¸¸ÀÇ ÇÔ¼ö¸¦ Çϳª ¸¸µé¾î º¾½Ã´Ù. À̸§Àº SetupXNADevice·Î Çϰí parameter´Â ¾øÀ¸¸ç return typeÀº voidÀÔ´Ï´Ù. ¹°·Ð ÀÌ ÇÔ¼ö´Â ´Ù¸¥ Ŭ·¡½º¿¡¼­ Á¢±ÙÇÒ ÀÏÀÌ ¾øÀ¸¹Ç·Î privateÀÔ´Ï´Ù.

 private void SetupXNADevice()
 {
     device = graphics.GraphicsDevice;
 
     graphics.PreferredBackBufferWidth = 500;
     graphics.PreferredBackBufferHeight = 500;
 
     graphics.IsFullScreen = false;
 
     graphics.ApplyChanges();
 
     Window.Title = "riemer`s XNA tutorial 01 - series 1";
 }

ÀÌ ÇÔ¼ö°¡ À©µµ¿ì ÃʱâÈ­¶§¿¡ ¼öÇàµÉ ¼ö ÀÖµµ·Ï Initialize() ÇÔ¼ö¿¡ ´ÙÀ½°ú °°ÀÌ Ãß°¡ÇսôÙ.

 protected override void Initialize()
 {
     // TODO: Add your initialization logic here
 
     base.Initialize();
 
     SetupXNADevice();
 }

ÀÌÁ¦ ´Ù½Ã µð¹ö±×(F5)۸¦ ´­·¯ ½ÇÇàÇϸé À©µµ¿ìÀÇ ¸ð¾çÀÌ ¿ì¸®°¡ ¼³Á¤ÇÑ ´ë·Î ¹Ù²î¾î ³ª¿ÈÀ» È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù.






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2007 - 2011 MVP Award
DirectX - XNA

Contents

[Tutorials]
[XNA in C#]
Series 1: ÁöÇü
XNAÀÇ ½ÃÀÛ
ÀÌÆåÆ® ÆÄÀÏ
ù ¹øÂ° »ï°¢Çü
¿ùµå ÁÂÇ¥°è
ȸÀü, À§Ä¡ º¯È¯
À妽º
ÁöÇü »ý¼ºÀÇ ±âº»
ÆÄÀϷκÎÅÍ ÁöÇü »ý¼º
Űº¸µå ÀÔ·Â
[tut10]
[tut11]
[tut12]
[tut13]
-- Expand all --


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