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Microsoft XNA Game Studio Express¸¦ ¼³Ä¡ÇÏ´Â ¹æ¹ý µî, ±âÃÊÀûÀΠȯ°æ ¼³Á¤Àº ÀÎÅͳݿ¡µµ ¸¹À¸´Ï ¿©±â¼´Â ´Ù·çÁö ¾Ê½À´Ï´Ù.
¶ÇÇÑ reimer`s tutorial 01 ¿ø¹®¿¡¼´Â °£´ÜÇÏ°Ô Game1.csÀÇ ±¸Á¶¸¦ Á¤¸®Çϰí Àִµ¥ ÀÌ ¶ÇÇÑ ³ªÁß¿¡ ÀÚ¼¼ÇÏ°Ô ´Ù·ç±â·Î Çϰí, ¿©±â¼´Â ´Ù·çÁö ¾Ê½À´Ï´Ù.
ÀÏ´Ü ±âº»ÀûÀΠȯ°æÀº ¸ðµÎ °®Ãß¾î Á³´Ù°í º¸°í, °£´ÜÇÏ°Ô Windows Game ÇÁ·ÎÁ§Æ®¸¦ Çϳª »ý¼ºÇغ¾½Ã´Ù.
ÇÁ·ÎÁ§Æ®¸¦ óÀ½ »ý¼ºÇÏ°í µð¹ö±×(F5)Ű·Î ½ÇÇà½ÃÄÑ º¸¸é DirectX¸¦ ´Ù·ï¿ÔÀ» »ç¶÷À̶ó¸é Àͼ÷ÇÏ°Ô ´À²¸Áú ÆÄ¶õ ¹ÙÅÁÀÇ À©µµ¿ì°¡ Çϳª »ý¼ºµÉ °Í ÀÔ´Ï´Ù.
¿ì¸®°¡ À̹ø tutorial¿¡¼ ÇÒ ÀÏÀº ÀÌ À©µµ¿ìÀÇ ¼Ó¼º(Å©±â, Àüü È¸é µî...)À» ¼öÁ¤ÇÏ´Â ÀÏ ÀÔ´Ï´Ù.
±×·¯±â À§ÇØ, ´Ù½Ã ÄÚµå·Î µ¹¾Æ¿Í ¸î°¡Áö ÄÚµùÀ» ÇØ º¾½Ã´Ù.
¸ÕÀú GraphicsDevice¸¦ »ç¿ëÇϱ⠽±µµ·Ï Àü¿ª º¯¼ö¸¦ ¼³Á¤ÇÕ´Ï´Ù.
GraphicsDevice device;
Àü¿ª º¯¼ö¸¦ ¼³Á¤Çß´Ù¸é, À©µµ¿ìÀÇ ¼Ó¼ºÀ» Á¤ÀÇÇÒ ¿ì¸®¸¸ÀÇ ÇÔ¼ö¸¦ Çϳª ¸¸µé¾î º¾½Ã´Ù. À̸§Àº SetupXNADevice·Î Çϰí parameter´Â ¾øÀ¸¸ç return typeÀº voidÀÔ´Ï´Ù. ¹°·Ð ÀÌ ÇÔ¼ö´Â ´Ù¸¥ Ŭ·¡½º¿¡¼ Á¢±ÙÇÒ ÀÏÀÌ ¾øÀ¸¹Ç·Î privateÀÔ´Ï´Ù.
private void SetupXNADevice() { device = graphics.GraphicsDevice; graphics.PreferredBackBufferWidth = 500; graphics.PreferredBackBufferHeight = 500; graphics.IsFullScreen = false; graphics.ApplyChanges(); Window.Title = "riemer`s XNA tutorial 01 - series 1"; }
ÀÌ ÇÔ¼ö°¡ À©µµ¿ì Ãʱâȶ§¿¡ ¼öÇàµÉ ¼ö ÀÖµµ·Ï Initialize() ÇÔ¼ö¿¡ ´ÙÀ½°ú °°ÀÌ Ãß°¡ÇսôÙ.
protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); SetupXNADevice(); }
ÀÌÁ¦ ´Ù½Ã µð¹ö±×(F5)۸¦ ´·¯ ½ÇÇàÇϸé À©µµ¿ìÀÇ ¸ð¾çÀÌ ¿ì¸®°¡ ¼³Á¤ÇÑ ´ë·Î ¹Ù²î¾î ³ª¿ÈÀ» È®ÀÎÇÒ ¼ö ÀÖ½À´Ï´Ù.
- Website design & XNA + DirectX code : Riemer Grootjans - ©2003 - 2011 Riemer Grootjans
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2007 - 2011 MVP Award DirectX - XNA
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