XNA for C#
DirectX 9 for C#
DirectX 9 for C++
DirectX 9 for VB
Forum
   
My XNA Book
      
       Go to section on this site

Additional info


Latest Forum posts

 How Would You Do This In C++
  Posted by: Anonymous
  When: 16/05/2012 at 10:46:35

 How you put whole 3D city into one mesh?
  Posted by: Anonymous
  When: 16/05/2012 at 09:25:21

 Series 4
  Posted by: Anonymous
  When: 16/05/2012 at 06:55:01

 Generating terrain
  Posted by: Anonymous
  When: 16/05/2012 at 05:38:29

 view count...
  Posted by: Anonymous
  When: 16/05/2012 at 04:47:35

 How to build .xap file at runtime
  Posted by: Anonymous
  When: 16/05/2012 at 03:34:38

 XNA
  Posted by: Anonymous
  When: 15/05/2012 at 22:11:22

 XNA4 Please!
  Posted by: Anonymous
  When: 15/05/2012 at 21:20:55

 none effect
  Posted by: Anonymous
  When: 15/05/2012 at 16:37:19

 Crater Fix
  Posted by: Anonymous
  When: 15/05/2012 at 16:12:08


Ads

Űº¸µå¸¦ »ç¿ëÇÑ ÁöÇü ȸÀü

XNA¸¦ »ç¿ëÇÒ ¶§, ¿ì¸®´Â ¸Å¿ì ½±°Ô Űº¸µåÀÇ ÀÔ·ÂÀ» ÀÐ¾î µéÀÏ ¼ö ÀÖ½À´Ï´Ù. Űº¸µå¸¦ ºñ·ÔÇØ¼­ ¸¶¿ì½º, °ÔÀÓ ÆÐµå µîÀÇ ÀÔ·ÂÀ» Àбâ À§ÇØ ÇÊ¿äÇÑ Microsoft.Xna.Framework.Input namespace´Â ÀÌ¹Ì ±âº»À¸·Î Ãß°¡µÇ¾î ÀÖ½À´Ï´Ù.

ÀÌÁ¦ »õ·Î¿î Windows Game ÇÁ·ÎÁ§Æ®¸¦ »ý¼ºÇϰí ÇÊ¿äÇÑ ÆÄÀϵéÀ» ÀÌÀüÀÇ tutorial¿¡¼­ º¹»çÇØ ¿É½Ã´Ù. À̹ø tutorial¿¡¼­´Â Űº¸µåÀÇ ÀÔ·ÂÀ» ¹Þ¾Æ ±âÁ¸ÀÇ ÁöÇüÀÌ È¸ÀüÇϵµ·Ï ÇØº¸°Ú½À´Ï´Ù.

°¡Àå ¸ÕÀú ÇÒ ÀÏÀº Űº¸µåÀÇ ÀÔ·ÂÀ» Àаí ó¸®ÇÒ °£´ÜÇÑ ÇÔ¼ö¸¦ Ãß°¡ÇÏ´Â °Í ÀÔ´Ï´Ù. ÇÔ¼öÀÇ À̸§Àº ProcessKeyboardÀÔ´Ï´Ù.

 private void ProcessKeyboard()
 {
     KeyboardState keys = Keyboard.GetState();
 
     if (keys.IsKeyDown(Keys.PageUp))
     {
         angle += 0.05f;
     }
     if (keys.IsKeyDown(Keys.PageDown))
     {
         angle -= 0.05f;
     }
 }

Űº¸µåÀÇ ÀÔ·ÂÀ» Àаí ÇØ´ç ۰¡ ´­·ÈÀ» ¶§ angle¿¡ 0.05f¾¿ ´õÇϰųª »©ÁÖ´Â °£´ÜÇÑ ÄÚµåÀÔ´Ï´Ù. Űº¸µåÀÇ ÀÔ·ÂÀº Keyboard.GetStateÇÔ¼ö¸¦ »ç¿ëÇÏ¿© ¸Å¿ì ½±°Ô ÀÐ¾î ¿Ã ¼ö ÀÖ½À´Ï´Ù.

Űº¸µåÀÇ ÀÔ·ÂÀ» ¸Å frame¸¶´Ù Àо ó¸®ÇØÁÖ±â À§ÇØ ProcessKeyboardÇÔ¼ö¸¦ UpdateÇÔ¼ö¿¡¼­ È£ÃâÇÕ´Ï´Ù. Áö±Ý±îÁö µüÈ÷ ÇÏ´Â ÀÏ ¾øÀÌ Á¸ÀçÇÏ´ø ¡®angle += 0.05f¡¯ ¶óÀÎÀ» ProcessKeyboardÇÔ¼ö¸¦ È£ÃâÇÏ´Â ÄÚµå·Î ¼öÁ¤ÇսôÙ.

 ProcessKeyboard();

¸¶Áö¸·À¸·Î Űº¸µåÀÇ ÀÔ·ÂÀ¸·Î ÀÎÇØ ¹Ù²ï angle°ªÀ» ±âÁ¸ÀÇ ÁöÇü¿¡ Àû¿ëÇØÁÖ±â À§Çؼ­ DrawÇÔ¼öÀÇ ¿ùµå ÁÂÇ¥°è »ý¼º Äڵ带 ´ÙÀ½°ú °°ÀÌ ¼öÁ¤ÇսôÙ.

 Matrix worldMatrix = Matrix.CreateTranslation(-HEIGHT / 2, -WIDTH / 2, 0) * Matrix.CreateRotationZ(angle);

µÎ ÁÂÇ¥°è matrix¸¦ °öÇÏ´Â ¼ø¼­°¡ µÚ¹Ù²îÁö ¾Êµµ·Ï ÁÖÀÇÇսôÙ.

ÀÌÁ¦ µð¹ö±×(F5)۸¦ ´­·¯ ¿¹»óÇÑ´ë·Î °á°ú°¡ ³ª¿À´ÂÁö È®ÀÎÇØ º¾½Ã´Ù.






Google
 
Webwww.riemers.net


If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !



- Website design & XNA + DirectX code : Riemer Grootjans -
©2003 - 2011 Riemer Grootjans
Translations

This site in English
This site in Korean
This site in Czech

Microsoft MVP Award



2007 - 2011 MVP Award
DirectX - XNA

Contents

[Tutorials]
[XNA in C#]
Series 1: ÁöÇü
XNAÀÇ ½ÃÀÛ
ÀÌÆåÆ® ÆÄÀÏ
ù ¹øÂ° »ï°¢Çü
¿ùµå ÁÂÇ¥°è
ȸÀü, À§Ä¡ º¯È¯
À妽º
ÁöÇü »ý¼ºÀÇ ±âº»
ÆÄÀϷκÎÅÍ ÁöÇü »ý¼º
Űº¸µå ÀÔ·Â
[tut10]
[tut11]
[tut12]
[tut13]
-- Expand all --


Thank you!

Support this site --
any amount is welcome !

Stay up-to-date

I don't have the time to keep a News section, so stay informed about the updates by clicking on this RSS file!