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Űº¸µå¸¦ »ç¿ëÇÑ ÁöÇü ȸÀü |
XNA¸¦ »ç¿ëÇÒ ¶§, ¿ì¸®´Â ¸Å¿ì ½±°Ô Űº¸µåÀÇ ÀÔ·ÂÀ» ÀÐ¾î µéÀÏ ¼ö ÀÖ½À´Ï´Ù. Űº¸µå¸¦ ºñ·ÔÇØ¼ ¸¶¿ì½º, °ÔÀÓ ÆÐµå µîÀÇ ÀÔ·ÂÀ» Àбâ À§ÇØ ÇÊ¿äÇÑ Microsoft.Xna.Framework.Input namespace´Â ÀÌ¹Ì ±âº»À¸·Î Ãß°¡µÇ¾î ÀÖ½À´Ï´Ù.
ÀÌÁ¦ »õ·Î¿î Windows Game ÇÁ·ÎÁ§Æ®¸¦ »ý¼ºÇϰí ÇÊ¿äÇÑ ÆÄÀϵéÀ» ÀÌÀüÀÇ tutorial¿¡¼ º¹»çÇØ ¿É½Ã´Ù. À̹ø tutorial¿¡¼´Â Űº¸µåÀÇ ÀÔ·ÂÀ» ¹Þ¾Æ ±âÁ¸ÀÇ ÁöÇüÀÌ È¸ÀüÇϵµ·Ï ÇØº¸°Ú½À´Ï´Ù.
°¡Àå ¸ÕÀú ÇÒ ÀÏÀº Űº¸µåÀÇ ÀÔ·ÂÀ» Àаí ó¸®ÇÒ °£´ÜÇÑ ÇÔ¼ö¸¦ Ãß°¡ÇÏ´Â °Í ÀÔ´Ï´Ù. ÇÔ¼öÀÇ À̸§Àº ProcessKeyboardÀÔ´Ï´Ù.
private void ProcessKeyboard() { KeyboardState keys = Keyboard.GetState(); if (keys.IsKeyDown(Keys.PageUp)) { angle += 0.05f; } if (keys.IsKeyDown(Keys.PageDown)) { angle -= 0.05f; } }
Űº¸µåÀÇ ÀÔ·ÂÀ» Àаí ÇØ´ç ۰¡ ´·ÈÀ» ¶§ angle¿¡ 0.05f¾¿ ´õÇϰųª »©ÁÖ´Â °£´ÜÇÑ ÄÚµåÀÔ´Ï´Ù. Űº¸µåÀÇ ÀÔ·ÂÀº Keyboard.GetStateÇÔ¼ö¸¦ »ç¿ëÇÏ¿© ¸Å¿ì ½±°Ô ÀÐ¾î ¿Ã ¼ö ÀÖ½À´Ï´Ù.
Űº¸µåÀÇ ÀÔ·ÂÀ» ¸Å frame¸¶´Ù ÀÐ¾î¼ Ã³¸®ÇØÁÖ±â À§ÇØ ProcessKeyboardÇÔ¼ö¸¦ UpdateÇÔ¼ö¿¡¼ È£ÃâÇÕ´Ï´Ù. Áö±Ý±îÁö µüÈ÷ ÇÏ´Â ÀÏ ¾øÀÌ Á¸ÀçÇÏ´ø ¡®angle += 0.05f¡¯ ¶óÀÎÀ» ProcessKeyboardÇÔ¼ö¸¦ È£ÃâÇÏ´Â ÄÚµå·Î ¼öÁ¤ÇսôÙ.
ProcessKeyboard();
¸¶Áö¸·À¸·Î Űº¸µåÀÇ ÀÔ·ÂÀ¸·Î ÀÎÇØ ¹Ù²ï angle°ªÀ» ±âÁ¸ÀÇ ÁöÇü¿¡ Àû¿ëÇØÁÖ±â À§Çؼ DrawÇÔ¼öÀÇ ¿ùµå ÁÂÇ¥°è »ý¼º Äڵ带 ´ÙÀ½°ú °°ÀÌ ¼öÁ¤ÇսôÙ.
Matrix worldMatrix = Matrix.CreateTranslation(-HEIGHT / 2, -WIDTH / 2, 0) * Matrix.CreateRotationZ(angle);
µÎ ÁÂÇ¥°è matrix¸¦ °öÇÏ´Â ¼ø¼°¡ µÚ¹Ù²îÁö ¾Êµµ·Ï ÁÖÀÇÇսôÙ.
ÀÌÁ¦ µð¹ö±×(F5)۸¦ ´·¯ ¿¹»óÇÑ´ë·Î °á°ú°¡ ³ª¿À´ÂÁö È®ÀÎÇØ º¾½Ã´Ù.
- Website design & XNA + DirectX code : Riemer Grootjans - ©2003 - 2008 Riemer Grootjans
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2007 - 2008 MVP Award DirectX - XNA
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