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   July 19: Series4 - 2 Pass Renderstates
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Latest Forum posts

 WinForm not found
  Posted by: riemer
  When: 20/07/2008 at 14:30:03

 Bounding Boxes for Maya Data
  Posted by: riemer
  When: 20/07/2008 at 14:27:31

 QuadTree
  Posted by: riemer
  When: 20/07/2008 at 14:23:48

 Bounding Boxes for Maya Data
  Posted by: vijay
  When: 20/07/2008 at 12:25:40

 Error on compiling
  Posted by: libia
  When: 20/07/2008 at 02:36:16

 Terrain From RAW
  Posted by: reiko
  When: 19/07/2008 at 20:36:39

 WinForm not found
  Posted by: kapil.rajak
  When: 19/07/2008 at 16:24:52

 human skin colors
  Posted by: aguacate
  When: 19/07/2008 at 13:34:55

 Bounding Boxes for Maya Data
  Posted by: Archenon
  When: 19/07/2008 at 09:19:16

 Volunteer to write VB.net tutorial
  Posted by: riemer
  When: 19/07/2008 at 07:00:19


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Download page

This page contains all resources necessary to complete all tutorials you find on this website. The resources are stored in the zip files you can find below. I have created one zip file for each series. The zip files contains all images, sound files, effect,.. you need to complete the series.

I have deliberately chosen not to provide a zip file containing my while project folder (complete with code files), as I have learned from own experience that this encourages people to simply start from this project file and hack their own code into it. This way, you’re coding without really knowing what you’re doing, which is time consuming and frustrating. I strongly advice people to follow the tutorial, where you can find appropriate explanations on every line in the code, so you know what your code does. Anyway, you can always find the code at the bottom of each page. But the complete project is something you won’t find here.

At the bottom you can find some utilities I or someone from the Forum have created, and which I find useful.






The resources

Zip file containing all resources for Series 1
Zip file containing all resources for Series 2
Zip file containing all resources for Series 3



The utilities

  • Model optimizer/converter (by René 'neotec' Jeschke)
    This program lets the user load a mesh, perform several actions on it and save it again. These actions include normal generation, switching from clockwise to counterclockwise triangle definition, enlarging and reducing triangle count, etc.

  • Mesh colorizer (by Riemer Grootjans)
    This program reads a mesh without color information, and saves this mesh with color information. This color information is taken from the material, appropriate for each mesh subset.

  • Conv3DS
    Utility that converts .3ds files to .x files




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    Webwww.riemers.net


    If you appreciate the amount of time I spend creating and updating
    these pages, feel free to donate -- any amount is welcome !



    - Website design & XNA + DirectX code : Riemer Grootjans -
    ©2003 - 2008 Riemer Grootjans
  • Translations

    This site in English
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    Microsoft MVP Award



    2007 - 2008 MVP Award
    DirectX - XNA

    Contents

    News
    Home
    Forum
    XNA 2.0 Recipes Book (8)
    Downloads
    Extra Reading (3)
    Matrices: geometrical
    Matrix Mathematics
    Homogenous matrices
    Tutorials (136)
    XNA 2.0 using C# (65)
    Series 1: Terrain (13)
    Starting a project
    The effect file
    The first triangle
    World space
    Rotation - translation
    Indices
    Terrain basics
    Terrain from file
    Keyboard
    Adding colors
    Lighting basics
    Terrain lighting
    VertexBuffer & IndexBuffer
    Series 2:Flightsim (14)
    Series 3: HLSL (18)
    Series 4: Advanced terrain (17)
    Short Tuts (3)
    Run XNA on older pcs
    MessageBox in XNA
    Normal generation
    DirectX using C# (54)
    DirectX using C++ (15)
    DirectX using VB (2)
    -- Expand all --


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