|
|
|
|
|
This page contains all resources necessary to complete all tutorials you find on this website. The resources are stored in the zip files you can find below. I have created one zip file for each series. The zip files contains all images, sound files, effect,.. you need to complete the series.
I have deliberately chosen not to provide a zip file containing my while project folder (complete with code files), as I have learned from own experience that this encourages people to simply start from this project file and hack their own code into it. This way, you’re coding without really knowing what you’re doing, which is time consuming and frustrating. I strongly advice people to follow the tutorial, where you can find appropriate explanations on every line in the code, so you know what your code does. Anyway, you can always find the code at the bottom of each page. But the complete project is something you won’t find here.
At the bottom you can find some utilities I or someone from the Forum have created, and which I find useful.
The resources
Zip file containing all resources for Series 1 Zip file containing all resources for Series 2 Zip file containing all resources for Series 3
The utilities
Model optimizer/converter (by René 'neotec' Jeschke) This program lets the user load a mesh, perform several actions on it and save it again. These actions include normal generation, switching from clockwise to counterclockwise triangle definition, enlarging and reducing triangle count, etc. Mesh colorizer (by Riemer Grootjans) This program reads a mesh without color information, and saves this mesh with color information. This color information is taken from the material, appropriate for each mesh subset. Conv3DS Utility that converts .3ds files to .x files
- Website design & XNA + DirectX code : Riemer Grootjans - ©2003 - 2008 Riemer Grootjans
|
|
|
|
|