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2D XNA Tutorial for C# overview

-- This is a brand new series, so if you encounter any mistake/error, be so kind to report it in the forum. Thanks, riemer --




This part of the site shows you how easy it is to get a 2D XNA program up and running! This tutorial is aimed at people who would to start game programming in XNA and see some nice results in the shortest possible time. To this end, XNA is an ideal programming environment. Using C# as programming language, the code looks very much like Java, so anyone having some notions of Java should be able to start right away. Even more, this tutorial is written in such a way that anyone who has any programming experience should be able to completely understand and complete it!

Each chapter of this series starts by explaining a 2D game programming concept, which is then put to practice by adding the code to our project. This helps you gradually building up your XNA skills, and in the end you’ll have created a complete 2D game!

The game we will create looks pretty simple, but don’t be mistaken: at the end of the series you’ll know enough to create almost any 2D game!

Below I have listed some of the concepts you’ll learn in this series of tutorials:

  • Installing XNA and opening your first XNA project
  • Rendering 2D images to the screen
  • Scaling, rotating and positioning 2D images
  • Keyboard input
  • Playing sound effects in XNA
  • Per-pixel texture manipulations
  • Random terrain slope generation
  • Alpha blending
  • Collision detection (the most complex case is covered: per-pixel transformed)
  • And even a complete 2D particle engine for the explosions!


    During this series you will need to download the following resources:
  • This section will be updated once the entire series has been uploaded!


    Below you can find some screenshots of this series of 2D XNA Tutorials. The code is written in such a way that you can easily adjust the resolution. For an example of a larger screenshot, click here.








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    - Website design & XNA + DirectX code : Riemer Grootjans -
    ©2003 - 2011 Riemer Grootjans
  • Translations

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    This site in Korean
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    2007 - 2011 MVP Award
    DirectX - XNA

    Contents

    News
    Home
    Forum
    XNA 2.0 Recipes Book (8)
    XNA 3.0 Recipes Book (8)
    Downloads
    Extra Reading (3)
    Matrices: geometrical
    Matrix Mathematics
    Homogenous matrices
    Community Projects (1)
    Tutorials (160)
    XNA 4.0 using C# (89)
    2D Series: Shooters (22)
    Starting a project
    Drawing fullscreen images
    Positioning images
    SpriteBatch.Draw()
    Rotation
    Keyboard input
    Writing text
    Angle to Direction
    Direction to Angle
    Smoke trail
    Manual texture creation
    Random terrain
    Texture to Colors
    Coll Detection Overview
    Coll Detection Matrices
    Putting CD into practice
    Particles
    Additive alpha blending
    Particle engine
    Adding craters
    Sound in XNA
    Resolution independency
    3D Series 1: Terrain (13)
    3D Series 2: Flightsim (14)
    3D Series 3: HLSL (18)
    3D Series 4: Adv. terrain (19)
    Short Tuts (3)
    DirectX using C# (54)
    DirectX using C++ (15)
    DirectX using VB (2)
    -- Expand all --


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