Welcome to this second series of XNA for C# Tutorials! In the first series, you learned some basic features of XNA. This set of features will be further expanded in this series, so after completing this series you'll have created your own 3D game!!
In this second series of XNA for C# Tutorials, you'll learn how to create a complete flight simulator. This will include flying your aircraft in a true 3D city and firing bullets at objects! Here’s a sample screenshot of what you’ll create:
Again, the main goal of this series is to cover XNA features. This means the physical flight model will not contain gravity influences, it just let's you manoeuvre your aircraft. This is a list of the features you'll learn in this second series of XNA Tutorials:
Adding textures to your triangles
Dynamically generating the 3D city environment
Adding the skybox to get rid of the black background
Basic, but accurate flight modelling
Camera movement
Point sprites, basic billboarding
Alpha blending
During this series you will need to download the following resources: