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Riemer's DirectX Tutorials for C# -- Season 2

Welcome to this second series of DirectX for C# Tutorials! Last series you learned some basic features of DirectX. This list of features will be further expanded in this series, so after completing this series you'll be able to create your own true 3D game!!

In this second series of DirectX for C# Tutorials, you'll learn how to create a complete flight simulator. This will include flying your aircraft in a true 3D city and firing bullets at objects! The addition of sound effects and background music complete the series.

Again, the main goal of this series is to cover DirectX features. This means the physical flight model will not contain gravity influences, it just let's you manoeuvre your aircraft.

This is a list of the features you'll learn in this second series of DirectX Tutorials:


  • Adding textures to your triangles
  • Dynamically generating the 3D city environment
  • Adding the skybox to get rid of the black background
  • Basic, but accurate flight modelling
  • Mouse support through DirectInput
  • Point sprites, basic billboarding
  • Alpha blending
  • Playing sound effects and background music
  • Playing sounds positioned in 3D space
  • Displaying text on the screen (to display the score)
  • Looping MP3 background music


    Below you can find a list of screenshots:

















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    - Website design & XNA + DirectX code : Riemer Grootjans -
    ©2003 - 2011 Riemer Grootjans
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    Microsoft MVP Award



    2007 - 2011 MVP Award
    DirectX - XNA

    Contents

    News
    Home
    Forum
    XNA 2.0 Recipes Book (8)
    XNA 3.0 Recipes Book (8)
    Downloads
    Extra Reading (3)
    Matrices: geometrical
    Matrix Mathematics
    Homogenous matrices
    Community Projects (1)
    Tutorials (160)
    XNA 4.0 using C# (89)
    DirectX using C# (54)
    Series 1:Terrain (14)
    Series 2: Flightsim (19)
    Starting code
    Textures
    The floorplan
    Creating the 3D City
    Meshloading from file
    Ambient light
    Action
    Flight kinematics
    Collision detection
    Skybox
    Texture filtering
    Adding targets
    Point sprites
    Alpha blending
    DirectSound
    Sounds in 3D
    Playing MP3 files
    Displaying text
    Going fullscreen
    Series 3: HLSL (19)
    Short Tuts (2)
    DirectX using C++ (15)
    DirectX using VB (2)
    -- Expand all --


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