Welcome to this second series of DirectX for C# Tutorials! Last series you learned some basic features of DirectX. This list of features will be further expanded in this series, so after completing this series you'll be able to create your own true 3D game!!
In this second series of DirectX for C# Tutorials, you'll learn how to create a complete flight simulator. This will include flying your aircraft in a true 3D city and firing bullets at objects! The addition of sound effects and background music complete the series.
Again, the main goal of this series is to cover DirectX features. This means the physical flight model will not contain gravity influences, it just let's you manoeuvre your aircraft.
This is a list of the features you'll learn in this second series of DirectX Tutorials:
Adding textures to your triangles
Dynamically generating the 3D city environment
Adding the skybox to get rid of the black background
Basic, but accurate flight modelling
Mouse support through DirectInput
Point sprites, basic billboarding
Alpha blending
Playing sound effects and background music
Playing sounds positioned in 3D space
Displaying text on the screen (to display the score)