XNA for C#
DirectX 9 for C#
DirectX 9 for C++
DirectX 9 for VB
Forum
   
My XNA Book
      
       Go to section on this site

Additional info


Latest Forum posts

 Account settings
  Posted by: igthorn
  When: 21/04/2014 at 10:20:00

 Pavtube 2014 Easter Deals with 20% off
  Posted by: igthorn
  When: 21/04/2014 at 10:16:23

 20% off on iMedia Converter for Mac
  Posted by: VIKIVannessa
  When: 20/04/2014 at 01:35:54

 Pavtube Video Converter Ultimate Deal
  Posted by: VIKIVannessa
  When: 20/04/2014 at 01:35:50

 Easter Day Deals
  Posted by: Applefly
  When: 19/04/2014 at 22:18:14

 40% OFF Pavtube DVD Ripper for Mac
  Posted by: VIKIVannessa
  When: 19/04/2014 at 02:02:54

 DVD Ripper with 40% off
  Posted by: VIKIVannessa
  When: 19/04/2014 at 02:02:22

 Get DVD Ripper Wind/Mac + $14 Coupon
  Posted by: VIKIVannessa
  When: 19/04/2014 at 02:02:03

 Backup DVD Escape Plan
  Posted by: Applefly
  When: 17/04/2014 at 06:00:12

 Disney DVDs to MP4
  Posted by: Applefly
  When: 17/04/2014 at 05:56:07


Ads

TeamProject

News


Welcome to the news Section of the TeamProject! (Name is a work in progress ;))



27.04.2009 - Project start






Hi!

The TeamProject has started just a few days ago and this will be the place where we will keep you up to date!

So, who are we and what exactly are we doing?

We are a part of the Riemers.net community just as you are!
We were tired of writing code snippets or mini-games and decided to move on.

Our first project will be a chess game, as we want to start 'easy', or at least, not that complex.

If you want to take a closer look at what we are doing, you can visit our fourm.


As our team actually consits out of three members (Archenon, Radulph and Duallity) we are looking for some support in every way!

So what if you are interested in being a part of the project, but you have just started programming in XNA, or only have a few hours of spare time per week?
No problem! This project is about having fun and learning! There will be enought tasks which require less time or programming skills than others.

So feel free to leave a post at our forum, or at the Team Project section at this site.


Greetings,

TP


Google
 
Webwww.riemers.net


If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !



- Website design & XNA + DirectX code : Riemer Grootjans -
©2003 - 2011 Riemer Grootjans
Translations

This site in English
This site in Korean
This site in Czech

Microsoft MVP Award



2007 - 2011 MVP Award
DirectX - XNA

Contents

News
Home
Forum
XNA 2.0 Recipes Book (8)
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
XNA 3.0 Recipes Book (8)
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Team Project (1)
News
Tutorials (160)
XNA 4.0 using C# (89)
2D Series: Shooters (22)
Starting a project
Drawing fullscreen images
Positioning images
SpriteBatch.Draw()
Rotation
Keyboard input
Writing text
Angle to Direction
Direction to Angle
Smoke trail
Manual texture creation
Random terrain
Texture to Colors
Coll Detection Overview
Coll Detection Matrices
Putting CD into practice
Particles
Additive alpha blending
Particle engine
Adding craters
Sound in XNA
Resolution independency
3D Series 1: Terrain (13)
Starting a project
The effect file
The first triangle
World space
Rotation - translation
Indices
Terrain basics
Terrain from file
Keyboard
Adding colors
Lighting basics
Terrain lighting
VertexBuffer & IndexBuffer
3D Series 2: Flightsim (14)
Starting point
Textures
Loading the floorplan
Creating the 3D city
Loading a Model
Ambient and diffuse
Quaternion camera
Flight kinematics
Collision detection
Adding targets
Point sprites
Alpha blending
Skybox
Camera delay
3D Series 3: HLSL (18)
Starting point
HLSL introduction
Vertex format
Vertex shader
Pixel shader
Per-pixel colors
Textured triangle
Triangle strip
World transform
World normals
Per-pixel lighting
Shadow map
Render to texture
Projective texturing
Real shadow
Shaping the light
Preshaders
3D Series 4: Adv. terrain (19)
Starting code
Mouse camera
Textured terrain
Multitexturing
Adding detail
Skydome
The water technique
Refraction map
Reflection map
Perfect mirror
Ripples
The Fresnel term
Moving water
Specular highlights
Billboarding
Region growing
Billboarding renderstates
Perlin noise
Gradient skybox
Short Tuts (3)
Run XNA on older pcs
MessageBox in XNA
Normal generation
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Starting code
Textures
The floorplan
Creating the 3D City
Meshloading from file
Ambient light
Action
Flight kinematics
Collision detection
Skybox
Texture filtering
Adding targets
Point sprites
Alpha blending
DirectSound
Sounds in 3D
Playing MP3 files
Displaying text
Going fullscreen
Series 3: HLSL (19)
Starting point
HLSL Introduction
Vertex Shader
Shaded triangle
Pixel Shader
Textured Triangle
Triangle Strip
World transform
Adding normals
The first light
Shadow mapping
Render To Texture
Projective texturing
The first shadow
Shaping the light
Preshaders
Multiple lights
Adjusting Z values
Finishing touch
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
Series 1: Terrain (15)
Opening a window
Ending the game loop
Linking to the Device
Clearing your window
Drawing a triangle
Culling
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing .bmp files
Adding colors
DirectX Light basics
DirectX using VB (2)
Series 1: Intro (2)
The first triangle
Rotation - translation
-- Tree view --


Thank you!

Support this site --
any amount is welcome !

Stay up-to-date

I don't have the time to keep a News section, so stay informed about the updates by clicking on this RSS file!