| Poster ||: nanodeath|
| Posts||: 3|
| Country ||: USA|
| City||: Seattle|
|Posted by nanodeath on 09/08/2007 at 13:05:19|
I was going through this tutorial and I was sure there was a better, more XNA-ish way of handling keyboard input. And sure enough, there is -- and it's super easy! Here's what I changed since the last chapter to get keyboard input:
Create class variable KeyboardState keyboardState.
In Update(), add keyboardState = Keyboard.GetState(), and then call ReadKeyboard().
In ReadKeyboard(), define the following code: if(keyboardState.IsKeyDown(Keys.Delete))
angle += 0.03f;
angle -= 0.03f;
And a couple other things you had in your tutorial, but that's it. No new references or renaming.