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Topic: Better way for input



  
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   Better way for input
 Poster : nanodeath
 Posts: 3
 Country : USA
 City: Seattle

  
Posted by nanodeath on 09/08/2007 at 13:05:19
Hey Riemers,

I was going through this tutorial and I was sure there was a better, more XNA-ish way of handling keyboard input.  And sure enough, there is -- and it's super easy!  Here's what I changed since the last chapter to get keyboard input:

Create class variable KeyboardState keyboardState.

In Update(), add keyboardState = Keyboard.GetState(), and then call ReadKeyboard().

In ReadKeyboard(), define the following code:            if(keyboardState.IsKeyDown(Keys.Delete))
{
    angle += 0.03f;
}            if(keyboardState.IsKeyDown(Keys.Insert))
{
    angle -= 0.03f;
}

And a couple other things you had in your tutorial, but that's it.  No new references or renaming.
 Poster : nanodeath
 Posts: 3
 Country : USA
 City: Seattle

  
Posted by nanodeath on 09/08/2007 at 13:38:41
Whoa, ended up in the DirectX section instead of the XNA section by accident.  Disregard the previous post ;)
 Poster : Anonymous
 Posts:
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Posted by Anonymous on 21/01/2012 at 22:51:16
Home run! Great slugging with that anwser!

  
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