| Poster ||: achapman|
| Posts||: 1|
| Country ||: Australia|
| City||: Adelaide|
|Posted by achapman on 23/05/2007 at 07:53:03|
|The multitexturing tutorial was very interesting. I understand that v2.0 pixel shaders only support 4 textures as inputs (and that higher versions, eg v2.a allow unlimited textures) - please correct me if I am wrong; I am struggling a bit with shaders! The project I am working on of course requires about 9 or 10 to be applied to a single mesh.|
Can anyone suggest a method for using v2.0 shaders to apply more than 4 textures? You can see a picture of my current project at www.rometotalmultiplayer.com (just scroll down a bit). You will see that I am currently using coloured vertices for the landscape, which is obviously not satisfactory. I would like to use the ground type definitions under each vertex that control the colours to apply textures instead.