Forum
Contact





DirectX using C#
DirectX using C++
DirectX using Visual Basic



Latest Forum posts

 Texture on a 3d Object
  Posted by: ToastbrotX
  When: 10/09/2010 at 10:23:08

 Unable to Build
  Posted by: Rich_Zap
  When: 09/09/2010 at 15:39:33

 HLSL calculating normals
  Posted by: Rich_Zap
  When: 09/09/2010 at 15:34:56

 Texture on a 3d Object
  Posted by: ToastbrotX
  When: 09/09/2010 at 11:14:19

 DRIVER ERROR XBOX 360
  Posted by: Anonymous
  When: 09/09/2010 at 01:12:47

 Reflection problem in corners ...
  Posted by: Anonymous
  When: 08/09/2010 at 21:03:35

 Texture on a 3d Object
  Posted by: radulph
  When: 08/09/2010 at 17:34:01

 InvalidDataException???
  Posted by: Anonymous
  When: 08/09/2010 at 09:10:36

 Unable to Build
  Posted by: Anonymous
  When: 08/09/2010 at 07:49:36

 Suggestion to change a few lines
  Posted by: Insomnica
  When: 06/09/2010 at 14:37:05

 Collision with series 1
  Posted by: radulph
  When: 05/09/2010 at 13:33:14

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 17:26:26

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 16:52:02

 HLSL calculating normals
  Posted by: Rich_Zap
  When: 04/09/2010 at 15:00:20

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 12:28:41

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 08:46:31

 Walk along a wall
  Posted by: Anonymous
  When: 03/09/2010 at 10:28:02

 model problems
  Posted by: muffinman
  When: 03/09/2010 at 06:47:32

 Vertices problem
  Posted by: Anonymous
  When: 03/09/2010 at 05:48:35

 OcTree Question
  Posted by: Zorzomezz
  When: 03/09/2010 at 04:07:03




Topic: Cant change vertices position



  
Goto parent category
  
Create a new user account


   Cant change vertices position
 Poster : emuer
 Posts: 17
 Country : USA
 City: Los Angeles

  
Posted by emuer on 24/04/2007 at 17:30:07
In SetUpVertices(), if you change the position of the vertices such as swaping position between vertices[0] and vertices[1], the output screen shows no triangles.

any ideas?
 Poster : me26493
 Posts: 87
 Country : Australia
 City: Melbourne

  
Posted by me26493 on 24/04/2007 at 18:16:59
it might be cullmode.

before rendering, try

device.renderstate.cullmode = cullmode.none
 Poster : emuer
 Posts: 17
 Country : USA
 City: Los Angeles

  
Posted by emuer on 24/04/2007 at 19:22:59
thanks for the answer, yes cullmode is the answer.

The camera chapter has a brief explanation about how to judge whether the triangle is facing the camera or not, I am kinda confused about the clockwise method. Can anyone explain more?

Thanks.
 Poster : riemer
 Posts: 1388
 Country : Belgium
 City: Antwerp

  
Posted by riemer on 26/04/2007 at 12:09:46
I've explained culling in more detail in the C++ version of the first series, you can find the chapter here:

http://www.riemers.net/eng/Tutorials/DirectX/C++/Series1/tut6.php

  
Post a new reply
 





Google
 
Web www.riemers.net
If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !
- Website design & DirectX code : Riemer Grootjans -
©2006 Riemer Grootjans


News
Home
Forum
XNA 2.0 Recipes Book (8)
XNA 3.0 Recipes Book (8)
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Tutorials (160)
XNA 3.0 using C# (89)
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Series 3: HLSL (19)
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
DirectX using VB (2)