| Poster | : Burkey | | Posts | : 4 | | Country | : Northern Ireland | | City | : |
| | | | Posted by Burkey on 21/02/2007 at 10:44:20
| | Hi Riemers et al.
I've found this tutorial fantastically helpful. Now I am trying to make my own game and at the minute my player object in the game is the Xwing. Are there any good tutorials on the net for creating an object in the same technique as the xwing for use in XNA? I have 3D studio max 8, and have attempted to export the preset models of the beachball to a game, converted to .x, but I couldn't get it to show.
TIA | |
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| Poster | : TekuConcept | | Posts | : 19 | | Country | : United States | | City | : Alpine |
| | | | Posted by TekuConcept on 03/10/2008 at 19:30:53
| | | If I were you I would purchase one of these programing books. They help a lot and have a lot more than just these tutorials (in which are only to be busters). I my self have one and am ready to create my own game with out using anything from the tutorials. "XNA Game Studio Creater's Guide" Is one I have (v1.0). | |
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| Poster | : Anonymous | | Posts | : | | Country | : | | City | : |
| | | | Posted by Anonymous on 04/10/2008 at 11:24:14
| | lol I use direct X and I'm currently making my game...
3 things to remember...
Security - Putting things in .xnb files is not secure. Encrypting using custom algorithms and loading in direct X is.
Performance - I have tested and I find Direct X is an average of 5 - 10% faster.
Reliability - I admit direct X is harder to make reliable, but XNA is completely locked, any issues are not going to go away.
Direct X is the way to go...
Have a read through series 3 of direct X, you will find it better than XNA series 3 (remember to learn what you're doing first :P) | |
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