| Poster | : rommel | | Posts | : 4 | | Country | : india | | City | : hyd |
| | | | Posted by rommel on 11/01/2007 at 05:34:29
| | Hi Riemers
I followed the steps as you told but I am not getting the quality as shown in screenshot, I am using nVidia Quadro 1500 Fx, seems like textures were not interpolated properly.

do we need to interpolated the textures our own | |
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| Poster | : Anonymous | | Posts | : | | Country | : | | City | : |
| | | | Posted by Anonymous on 11/01/2007 at 05:50:57
| | Here is the image showing the pixelated graphics.

http://img224.imageshack.us/my.php?image=xnaik3.png | |
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| Poster | : riemer | | Posts | : 1392 | | Country | : Belgium | | City | : Antwerp |
| | | | Posted by riemer on 12/01/2007 at 15:41:51
| | | No, that should be done automatically by XNA. You're not the first one to post this problem on the forum, however, so I should look into it. Last week has been a very busy week however, so I'll see what I can do; I would appreciate it if you could mail your project folder to riemer.grootjans(at)gmail.com | |
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| Poster | : haxpor | | Posts | : 19 | | Country | : | | City | : |
| | | | Posted by haxpor on 25/10/2008 at 18:27:39
| | I face this problem the same, but having a look at your effect file.
You must change the
"mipfilter" to "none"
instead of mipfilter=linear
This way the mipmap technique on texture will not be used, and it will come out all the power of your graphics card.
Regards. | |
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| Poster | : xMLM | | Posts | : 4 | | Country | : US | | City | : EP |
| | | | Posted by xMLM on 30/06/2012 at 00:08:51
| | @haxpor That is exactly the solution! Thank you!
I was having issues on quality the whole way through the tut but this solved the issue. | |
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