| Poster | : riemer | | Posts | : 1388 | | Country | : Belgium | | City | : Antwerp |
| | | | Posted by riemer on 29/12/2006 at 12:06:29
| | Nice question, and this was my biggest problem when I started porting my series to XNA. I was planning to use the basiceffect for the first series, but at a certain moment (for example, basiceffect doesn't render point sprites) I would have had to load a custom effect.
Since loading the basiceffect also involves some code, I decided to work with a custom effect from the beginnnig. Otherwise, I would have had to do some extra tuts, for example, on displaying a textured mesh with the basiceffect, and with a custom effect. Both approaches are quite different. So I chose to show the general way from the beginning.
Also, some questions have been asked in this forum on some details of the rendering. When using the BasicEffect, of which I have no code, I would not be able to know every detail. | |
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