Forum
Contact





DirectX using C#
DirectX using C++
DirectX using Visual Basic



Latest Forum posts

 Suggestion to change a few lines
  Posted by: Insomnica
  When: 06/09/2010 at 14:37:05

 Collision with series 1
  Posted by: radulph
  When: 05/09/2010 at 13:33:14

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 17:26:26

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 16:52:02

 HLSL calculating normals
  Posted by: Rich_Zap
  When: 04/09/2010 at 15:00:20

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 12:28:41

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 08:46:31

 Walk along a wall
  Posted by: Anonymous
  When: 03/09/2010 at 10:28:02

 model problems
  Posted by: muffinman
  When: 03/09/2010 at 06:47:32

 Vertices problem
  Posted by: Anonymous
  When: 03/09/2010 at 05:48:35

 OcTree Question
  Posted by: Zorzomezz
  When: 03/09/2010 at 04:07:03

 error x3000:syntax error
  Posted by: Anonymous
  When: 02/09/2010 at 06:55:17

 Reflection problem in corners ...
  Posted by: Anonymous
  When: 31/08/2010 at 20:53:30

 OcTree Question
  Posted by: radulph
  When: 31/08/2010 at 18:00:04

 model problems
  Posted by: Archenon
  When: 30/08/2010 at 05:54:27

 Changing computer breaks my game
  Posted by: Archenon
  When: 30/08/2010 at 05:49:50

 model problems
  Posted by: muffinman
  When: 28/08/2010 at 16:58:10

 Vertices problem
  Posted by: Anonymous
  When: 27/08/2010 at 15:35:36

 Changing computer breaks my game
  Posted by: radulph
  When: 27/08/2010 at 07:12:24

 effects file and XNA 4.0 (Beta)
  Posted by: radulph
  When: 26/08/2010 at 06:33:33




Topic: Effects file not required



  
Goto parent category
  
Create a new user account


   Effects file not required
 Poster : Grrr
 Posts: 1
 Country : UK
 City: London

  
Posted by Grrr on 29/12/2006 at 03:02:12
Hi,
Following your fantastic XNA tutorial - thanks a billion!
One thing I don't follow - and it maybe because the tutorial was written for the beta and not version 1 - but there's no explanation as to why custom compiled effects are used rather than the BasicEffect class. E.g. the "Displaying a 3D Model On The Screen" tutorial from the XNA help page. When would I want to use custom effects over basic effects as basic seem to be pretty comprehensive?
 Poster : riemer
 Posts: 1388
 Country : Belgium
 City: Antwerp

  
Posted by riemer on 29/12/2006 at 12:06:29
Nice question, and this was my biggest problem when I started porting my series to XNA. I was planning to use the basiceffect for the first series, but at a certain moment (for example, basiceffect doesn't render point sprites) I would have had to load a custom effect.

Since loading the basiceffect also involves some code, I decided to work with a custom effect from the beginnnig. Otherwise, I would have had to do some extra tuts, for example, on displaying a textured mesh with the basiceffect, and with a custom effect. Both approaches are quite different. So I chose to show the general way from the beginning.

Also, some questions have been asked in this forum on some details of the rendering. When using the BasicEffect, of which I have no code, I would not be able to know every detail.

  
Post a new reply
 





Google
 
Web www.riemers.net
If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !
- Website design & DirectX code : Riemer Grootjans -
©2006 Riemer Grootjans


News
Home
Forum
XNA 2.0 Recipes Book (8)
XNA 3.0 Recipes Book (8)
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Tutorials (160)
XNA 3.0 using C# (89)
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Series 3: HLSL (19)
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
DirectX using VB (2)