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Topic: Fourth dimension



  
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   Fourth dimension
 Poster : arunmur
 Posts: 16
 Country : India
 City: Bangalore

  
Posted by arunmur on 12/11/2006 at 00:51:45
Hi,
  Why are we using four parameters to create vertices. The first three are x, y ,z. What is the fourth one ?
 Poster : riemer
 Posts: 1388
 Country : Belgium
 City: Antwerp

  
Posted by riemer on 12/11/2006 at 16:34:57
In the beginning, we are using 'pretransformed' coordinates. Normally, when using 3D coordinates, your graphics card needs to transforms them to 2D screen space. The result of this transformation are 4 numbers. The first 2 numbers are divided by the 4th, and the result are the 2D screen coordinates.

This 4th coordinate is called the homogeneous coordinate, and is a mathematical artefact arising from using 4x4 transformation matrices.

You can find a better explanation in the Homogeneous Matrices chapter of the Extra Reading section
 Poster : eslam
 Posts: 1
 Country : egypt
 City: cairo

  
Posted by eslam on 30/01/2007 at 11:49:46
i wrote the code and everything is Ok but the triangle appears and flashes , why does it flash ??
 Poster : riemer
 Posts: 1388
 Country : Belgium
 City: Antwerp

  
Posted by riemer on 30/01/2007 at 13:45:39
Have you completely copy-pasted the code? I think you're not yet overwriting the default window drawing order.

  
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