Topic: confused on sprites
| confused on sprites|
| Poster ||: wtfisgoingon|
| Posts||: 5|
| Country ||: u.s|
| City||: concord|
|Posted by wtfisgoingon on 08/10/2006 at 10:45:37|
|Hi, i'm just trying to use point sprites in order to make the game snake. It would be helpful if you could explain these parts of the code more fully.|
public Vector3 position;
public Vector3 angles;
what is a "struct"
how do you define the angles and position?
2) struct myownvertexformat
public float xval;
public float yval;
public float zval;
public float PointSize;
public int color;
public myownvertexformat(float fxval, float fyval, float fzval, float psize, int icolor)
xval = fxval;
yval = fyval;
zval = fzval;
PointSize = psize;
color = icolor;
What the heck does all that do?
if (spritelist.Count > 0)
device.Material = material;
device.VertexFormat = VertexFormats.Position | VertexFormats.PointSize | VertexFormats.Diffuse;
device.Transform.World = Matrix.Translation(-(float)spacemeshposition.X, -(float)spacemeshposition.Y, -(float)spacemeshposition.Z) * Matrix.RotationYawPitchRoll((float)spacemeshangles.X, (float)spacemeshangles.Y, (float)spacemeshangles.Z);
device.DrawUserPrimitives(PrimitiveType.PointList, spritelist.Count, spritecoordsarray);
How do I modify that to fit my needs since I don't have any of the spacemesh things in my game.
| Poster ||: riemer|
| Posts||: 1392|
| Country ||: Belgium|
| City||: Antwerp|
|Posted by riemer on 08/10/2006 at 15:37:11|
|I think for you it might be a better approach to look at the render-to-texture chapter in series3, where a texture (a 2D image) is drawn to the screen.|
You can strip off 95% of the code, and load the texture from a file, then display it on the screen, using the line in the OnPaint method there.
| Poster ||: Anonymous|
| Posts||: |
| Country ||: |
| City||: |
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