Forum
Contact





DirectX using C#
DirectX using C++
DirectX using Visual Basic



Latest Forum posts

 Tutorial 3 for Windows Phone 7
  Posted by: Anonymous
  When: 19/05/2013 at 11:27:50

 No download link for 2d series: shooter
  Posted by: zaboleq
  When: 07/05/2013 at 15:46:28

 Collision Class?
  Posted by: Anonymous
  When: 05/05/2013 at 19:03:59

 stack overflow
  Posted by: cityguy
  When: 07/04/2013 at 01:58:38

 Meshes looks strange.
  Posted by: ab_saratov
  When: 01/04/2013 at 04:31:08

 Lamppost Not loaded
  Posted by: Anonymous
  When: 22/03/2013 at 06:43:52

 Collision Class?
  Posted by: Da_Boom
  When: 21/03/2013 at 01:23:09

 Math boggles me
  Posted by: cityguy
  When: 17/03/2013 at 03:44:48

 Collision Class?
  Posted by: Da_Boom
  When: 16/03/2013 at 03:44:42

 Tree update
  Posted by: Anonymous
  When: 15/03/2013 at 21:11:22

 XNA 4.0
  Posted by: Anonymous
  When: 15/03/2013 at 19:43:57

 Error when I try to run.
  Posted by: Anonymous
  When: 15/03/2013 at 19:21:06

 Error With the Effect File
  Posted by: Anonymous
  When: 15/03/2013 at 18:21:01

 Can only get shadowmap
  Posted by: Anonymous
  When: 15/03/2013 at 15:48:52

 Vertex and Pixel Shader Versions?
  Posted by: Anonymous
  When: 15/03/2013 at 15:07:16

 Unsupported properties
  Posted by: Anonymous
  When: 15/03/2013 at 14:23:00

 Problem Loading Skybox
  Posted by: Rana
  When: 15/03/2013 at 10:34:45

 Black Screen Of Death - Help!
  Posted by: Anonymous
  When: 15/03/2013 at 03:43:43

 2.0 anyone?
  Posted by: Anonymous
  When: 15/03/2013 at 02:19:48

 Defitinition of tha rotation axis
  Posted by: Anonymous
  When: 15/03/2013 at 00:55:14




Topic: Every other texture iteration flipped



  
Goto parent category
  
Create a new user account


   Every other texture iteration flipped
 Poster : Dreezn
 Posts: 1
 Country : Belgium
 City: Ostend

  
Posted by Dreezn on 17/06/2012 at 18:51:33
The texture repeats over the terrain as expected,
but every other iteration it is flipped:


I'm guessing that's how the shader interprets it, for the sake of leaving out visible seams.

I was actually going for a "tiled" look, like old RPG or RTS games, embracing the repeating pattern.
I was going to use very low-res textures, and as you can imagine, it looks horrible with texture flipping.

I'm no stranger to programming, but I am to 3D, and especially rendering ^^.

Is the culprit in the "effect" file, or in my own code? How would I go about changing this?

 Poster : Anonymous
 Posts:
 Country :
 City:

  
Posted by Anonymous on 22/06/2012 at 08:38:22
(not an expert or anything, so I may be wrong in some things, but here goes...)
Without any code this is just guesswork, but check your texture sampler in the effect file. There should be two variables, called AddressU and AddressV. If these are set to 'mirror' then this is the source of your problem.

What they do is, when the texture coordinates go over 1, they specify how to repeat the texture. 'Mirror', you guessed it, mirrors the texture. (By the way U and V are the texture coordinates, which could be likened to X and Y/Z coordinates respectively).

The solution could be as simple as to change the 'mirror' to 'wrap'. Also, if they aren't there, they could be set to 'mirror' by default, so you would have to add the lines


AddressU = wrap;
AddressV = wrap;


Check this link out: http://msdn.microsoft.com/en-us/library/windows/desktop/bb206239(v=vs.85).aspx
At the bottom you can find the different address modes and explanations for them.

inside the texture sampler.
 Poster : Anonymous
 Posts:
 Country :
 City:

  
Posted by Anonymous on 12/02/2013 at 23:35:52
Thanks a bunch Anon, you're a lifesaver. :)

  
Post a new reply
 





Google
 
Web www.riemers.net
If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !
- Website design & DirectX code : Riemer Grootjans -
©2006 Riemer Grootjans


News
Home
Forum
XNA 2.0 Recipes Book (8)
XNA 3.0 Recipes Book (8)
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Tutorials (160)
XNA 4.0 using C# (89)
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Series 3: HLSL (19)
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
DirectX using VB (2)