| Poster ||: Dave311|
| Posts||: 1|
| Country ||: Australia|
| City||: Brisbane|
|Posted by Dave311 on 21/01/2012 at 22:25:40|
|I do not understand how this would compile.|
I have tried typing it all out manually, and also just copying and pasting directly from your code and neither works.
The problem are the lines
Matrix.worldMatrix = Matrix.CreateRotationY(3 * angle);
The problem being that Microsoft.Xna.Framework.Matrix does not have a default definition of the term 'worldMatrix' and no where in your code appears to define it before trying to use it either.
Am I missing something here or has there been a change to the XNA language format?