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Topic: worldMatrix not defined



  
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   worldMatrix not defined
 Poster : Dave311
 Posts: 1
 Country : Australia
 City: Brisbane

  
Posted by Dave311 on 21/01/2012 at 22:25:40
I do not understand how this would compile.
I have tried typing it all out manually, and also just copying and pasting directly from your code and neither works.

The problem are the lines

Matrix.worldMatrix = Matrix.CreateRotationY(3 * angle);
            effect.Parameters["xWorld"].SetValue(worldMatrix);

The problem being that Microsoft.Xna.Framework.Matrix does not have a default definition of the term 'worldMatrix' and no where in your code appears to define it before trying to use it either.

Am I missing something here or has there been a change to the XNA language format?
 Poster : Anonymous
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Posted by Anonymous on 15/08/2012 at 16:15:15
It's "Matrix worldmatrix", not "Matrix.worldmatrix"

  
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