Forum
Contact





DirectX using C#
DirectX using C++
DirectX using Visual Basic



Latest Forum posts

 Suggestion to change a few lines
  Posted by: Insomnica
  When: 06/09/2010 at 14:37:05

 Collision with series 1
  Posted by: radulph
  When: 05/09/2010 at 13:33:14

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 17:26:26

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 16:52:02

 HLSL calculating normals
  Posted by: Rich_Zap
  When: 04/09/2010 at 15:00:20

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 12:28:41

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 08:46:31

 Walk along a wall
  Posted by: Anonymous
  When: 03/09/2010 at 10:28:02

 model problems
  Posted by: muffinman
  When: 03/09/2010 at 06:47:32

 Vertices problem
  Posted by: Anonymous
  When: 03/09/2010 at 05:48:35

 OcTree Question
  Posted by: Zorzomezz
  When: 03/09/2010 at 04:07:03

 error x3000:syntax error
  Posted by: Anonymous
  When: 02/09/2010 at 06:55:17

 Reflection problem in corners ...
  Posted by: Anonymous
  When: 31/08/2010 at 20:53:30

 OcTree Question
  Posted by: radulph
  When: 31/08/2010 at 18:00:04

 model problems
  Posted by: Archenon
  When: 30/08/2010 at 05:54:27

 Changing computer breaks my game
  Posted by: Archenon
  When: 30/08/2010 at 05:49:50

 model problems
  Posted by: muffinman
  When: 28/08/2010 at 16:58:10

 Vertices problem
  Posted by: Anonymous
  When: 27/08/2010 at 15:35:36

 Changing computer breaks my game
  Posted by: radulph
  When: 27/08/2010 at 07:12:24

 effects file and XNA 4.0 (Beta)
  Posted by: radulph
  When: 26/08/2010 at 06:33:33




Topic: Problems?



  
Goto parent category
  
Create a new user account


   Problems?
 Poster : poiaa1
 Posts: 6
 Country : asfsfsf
 City: aggsdgsdg

  
Posted by poiaa1 on 08/02/2010 at 12:24:01
Hello and sorry about my bad English.
I have 2 problems with the code.
I try to copy your code but its doesnt work:

1)The sky is look greate but when if you are looking
on the bottom of the sky (under the terrain),you
only see black background and not the sky.

2)I have one warnning the i dont know how to fix:

Warning    1    Asset was built 2 times with different settings:
using TextureImporter and TextureProcessor
using TextureImporter and TextureProcessor, referenced by dome.x (ModelProcessor)    E:RosenSky GamesProjectsXNA LessonXNALessonXNALessoncloudMap.jpg    XNALesson
 Poster : poiaa1
 Posts: 6
 Country : asfsfsf
 City: aggsdgsdg

  
Posted by poiaa1 on 08/02/2010 at 12:35:30
I fix the warnning! XD
But what can I do with the black skybottom?
 Poster : darkstardust
 Posts: 18
 Country : Germany
 City:

  
Posted by darkstardust on 09/02/2010 at 11:04:36
Hi!

Can you please post how you've fixed the warning? I've got this warning, too, but since it's not an error i did'nt worry about it anyway. But i'm interested in fixing it soon...

Now hands on your skydome problem: it's not a bug! A skydome is only a half (or less!) of a sphere, that covers your scene upwards, like a real sky does, too! It's not a whole sphere, that would enclosure the scene in all directions.
Think of a hat, that is on top of your head.
So if your camera is looking down or is under the bottom of your terrain, you have a view into the wide world space.
If you don't want this to be in that way, create an underground texture like a never ending ocean or sth like that and draw it below your terrain.

Best regards

  
Post a new reply
 





Google
 
Web www.riemers.net
If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !
- Website design & DirectX code : Riemer Grootjans -
©2006 Riemer Grootjans


News
Home
Forum
XNA 2.0 Recipes Book (8)
XNA 3.0 Recipes Book (8)
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Tutorials (160)
XNA 3.0 using C# (89)
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Series 3: HLSL (19)
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
DirectX using VB (2)