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Topic: Translating meshes



  
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   Translating meshes
 Poster : bushman
 Posts: 1
 Country : USA
 City: Chicago

  
Posted by bushman on 08/02/2010 at 12:20:43
Wonderful tutorial Riemer!  I have been experimenting with your code, trying to translate meshes however the shadow does not translate also.

For instance, if I put a teapot into your scene it will render at the origin, and so will the shadow, however if I translate the teapot to say (1, 0, 0), I will see the teapot has moved in the final scene, but the shadow is still at the origin.

From what I understand I should only have to change the world and worldviewproj in the shader.  Just for experiementing sake I tried adjusting the LightViewProj (meshWorldMat * lightView * lightProj), but that looks very wrong.  Can you give me a good swift kick in the right direction? :)

Thank you!
 Poster : Anonymous
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Posted by Anonymous on 27/07/2012 at 12:40:50
Spore galactic Adventures, hainvg problems?I have the game and everything, the only problem is that I have an old video driver that needs to be upgraded or replaced with a better one in order to play Spore galactic adventures. Do any of you know what video drive i can download? The one i want would be a software program not hardware, second it should be free, third there should no viruses or problems. This message keeps showing up every time I try to open Galactic Adventures   An older video driver is detected. To ensure correct visuals and gameplay, installing the latest video driver is recommended [1010]. The point of the question is, where can I find a new software none viral video driver to install in my laptop?

  
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