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Topic: Turning the plane



  
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   Turning the plane
 Poster : Shades
 Posts: 2
 Country : Canada
 City: Surrey

  
Posted by Shades on 16/12/2009 at 23:33:44
Hi riemer

I have a problem in that the plane moves and rotates but does not turn. I tryed to copy and paste your code from the bottom of the screen and it still didn't work.
 Poster : Anonymous
 Posts:
 Country :
 City:

  
Posted by Anonymous on 13/08/2012 at 15:49:46
private void ProcessKeyboard(GameTime gameTime)
        {
            float leftRightRot = 0;

            float turningSpeed = (float)gameTime.ElapsedGameTime.TotalMilliseconds / 1000.0f;
            turningSpeed *= 1.6f * gameSpeed;
            KeyboardState keys = Keyboard.GetState();
            if (keys.IsKeyDown(Keys.Right))
                leftRightRot += turningSpeed;
            if (keys.IsKeyDown(Keys.Left))
                leftRightRot -= turningSpeed;

            float upDownRot = 0;
            if (keys.IsKeyDown(Keys.W))
                upDownRot += turningSpeed;
            if (keys.IsKeyDown(Keys.S))
                upDownRot -= turningSpeed;

            float leftrightRot = 0;
            if (keys.IsKeyDown(Keys.A))
                leftrightRot += turningSpeed;
            if (keys.IsKeyDown(Keys.D))
                leftrightRot -= turningSpeed;

            Quaternion additionalRot = Quaternion.CreateFromAxisAngle(new Vector3(0, 0, -1), leftRightRot) * Quaternion.CreateFromAxisAngle(new Vector3(1, 0, 0), upDownRot) * Quaternion.CreateFromAxisAngle(new Vector3(0, 1, 0), leftrightRot);
            xwingRotation *= additionalRot;

            if (keys.IsKeyDown(Keys.Up))
            {
                float moveSpeed = gameTime.ElapsedGameTime.Milliseconds / 500.0f * gameSpeed*50;
                MoveForward(ref xwingPosition, xwingRotation, moveSpeed);

            }
            if (keys.IsKeyDown(Keys.Down))
            {
                float moveSpeed = gameTime.ElapsedGameTime.Milliseconds / 500.0f * gameSpeed*50;
                MoveForward(ref xwingPosition, xwingRotation, -moveSpeed);

            }
        }

  
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