Forum
Contact





DirectX using C#
DirectX using C++
DirectX using Visual Basic



Latest Forum posts

 Suggestion to change a few lines
  Posted by: Insomnica
  When: 06/09/2010 at 14:37:05

 Collision with series 1
  Posted by: radulph
  When: 05/09/2010 at 13:33:14

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 17:26:26

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 16:52:02

 HLSL calculating normals
  Posted by: Rich_Zap
  When: 04/09/2010 at 15:00:20

 Collision with series 1
  Posted by: ToastbrotX
  When: 04/09/2010 at 12:28:41

 HLSL calculating normals
  Posted by: miroslavign
  When: 04/09/2010 at 08:46:31

 Walk along a wall
  Posted by: Anonymous
  When: 03/09/2010 at 10:28:02

 model problems
  Posted by: muffinman
  When: 03/09/2010 at 06:47:32

 Vertices problem
  Posted by: Anonymous
  When: 03/09/2010 at 05:48:35

 OcTree Question
  Posted by: Zorzomezz
  When: 03/09/2010 at 04:07:03

 error x3000:syntax error
  Posted by: Anonymous
  When: 02/09/2010 at 06:55:17

 Reflection problem in corners ...
  Posted by: Anonymous
  When: 31/08/2010 at 20:53:30

 OcTree Question
  Posted by: radulph
  When: 31/08/2010 at 18:00:04

 model problems
  Posted by: Archenon
  When: 30/08/2010 at 05:54:27

 Changing computer breaks my game
  Posted by: Archenon
  When: 30/08/2010 at 05:49:50

 model problems
  Posted by: muffinman
  When: 28/08/2010 at 16:58:10

 Vertices problem
  Posted by: Anonymous
  When: 27/08/2010 at 15:35:36

 Changing computer breaks my game
  Posted by: radulph
  When: 27/08/2010 at 07:12:24

 effects file and XNA 4.0 (Beta)
  Posted by: radulph
  When: 26/08/2010 at 06:33:33




Topic: VECTOR4



  
Goto parent category
  
Create a new user account


   VECTOR4
 Poster : neohelios
 Posts: 2
 Country : USA
 City: blah

  
Posted by neohelios on 22/11/2009 at 23:04:49
I got a little tripped up, but figured it out.
When coding all this in, the Vector4 could not be found in the references I chose (Microsoft.DirectX.Direct3D).

Only using Microsoft.DirectX.Direct3D worked with the first two tutorials, but then the VECTOR4 error message.

I dug around a bit, and eventually figured it out.  Turns out the Visual Studio was TELLING me the answer in the debug error message, but I was too stubborn to follow it! (If I had a dollar for every time...)

I wonder how Visual Studio knew which reference contained VECTOR4... spooky.

ANYWHO I needed to ALSO reference the Microsoft.DirectX set.  Not sure if I need both right now, but I guess keeping both of them in the references will not hurt...

FYI using version 1.0.2902, but ymmv.

  
Post a new reply
 





Google
 
Web www.riemers.net
If you appreciate the amount of time I spend creating and updating
these pages, feel free to donate -- any amount is welcome !
- Website design & DirectX code : Riemer Grootjans -
©2006 Riemer Grootjans


News
Home
Forum
XNA 2.0 Recipes Book (8)
XNA 3.0 Recipes Book (8)
Downloads
Extra Reading (3)
Matrices: geometrical
Matrix Mathematics
Homogenous matrices
Community Projects (1)
Tutorials (160)
XNA 3.0 using C# (89)
DirectX using C# (54)
Series 1:Terrain (14)
Opening a window
Linking to the Device
Drawing a triangle
Camera
Rotation - Translation
Indices
Terrain creation
Terrain from file
DirectInput
Importing bmp files
Colored vertices
DirectX Light basics
Mesh creation
Mesh lighting
Series 2: Flightsim (19)
Series 3: HLSL (19)
Short Tuts (2)
Resizing problem
Checking Device caps
DirectX using C++ (15)
DirectX using VB (2)