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Topic: Vertices from a 3D Model



  
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   Vertices from a 3D Model
 Poster : aguacate
 Posts: 25
 Country : México
 City: Monterrey

  
Posted by aguacate on 02/01/2009 at 14:22:29
I want to place a tiny sphere in one of the vertices of a 3D Model. Which vertex in?
It doesn't matter, pick one randomly.

I can read the vertices and apply over them the transformations that I use in the World parameter of the BasicEffect.

The 3D Model and the tiny sphere are processed (rendered) in the Draw(..) very well.

I have

cantVertices = persona.Meshes[parte_cuerpo_piercingIndice].MeshParts[0].NumVertices;
                verticesXmalla = new VertexPositionColor[cantVertices];
                persona.Meshes[parte_cuerpo_piercingIndice].VertexBuffer.GetData<VertexPositionColor>(verticesXmalla);
for (int i = 0; i < cantVertices; i++)
                {

                    verticesXmalla[i].Position = Vector3.Transform(verticesXmalla[i].Position, transform);

                }


My goal is to set the tiny sphere over the surface of the 3D Model, what do I get?
I set the tiny sphere, but it does not make contact on the surface of the 3D Model!

  
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