| Poster | : Apples | | Posts | : 8 | | Country | : usa | | City | : |
| | | | Posted by Apples on 21/12/2008 at 03:41:51
| | hello, i never seen matrix before, and im the type of person who needs to know exacly what is going on so i can fully understand code, up to this poing i am having problesm undersanding fully what this is actualy doing,
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Vector2 Up = new Vector2(0,1);
Matrix rotMatrix = Matrix.CreateRotationZ(rocketAngle);
rocketDirection = Vector2.Transform(Up, rotMatrix);
rocketDirection *= players[currentPlayer].Power / 50.0f;
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i read and i read and i just dont get wht this is accomplishing. thanks
-Apples | |
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| Poster | : Apples | | Posts | : 8 | | Country | : usa | | City | : |
| | | | Posted by Apples on 22/12/2008 at 10:04:28
| | | OO excuse my last post, after practising, i finaly figured it all out :d thanks. | |
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| Poster | : Anonymous | | Posts | : | | Country | : | | City | : |
| | | | Posted by Anonymous on 28/12/2008 at 16:11:41
| | I still don't fully understand it... :(
Is there a website where I can learn the basics of vectors, matrices and transformations? | |
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| Poster | : m_Maky | | Posts | : 67 | | Country | : france | | City | : Nice |
| | | | Posted by m_Maky on 29/12/2008 at 07:25:49
| | have you seen this one yet
http://www.riemers.net/eng/ExtraReading/matrices_geometrical.php | |
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| Poster | : Anonymous | | Posts | : | | Country | : | | City | : |
| | | | Posted by Anonymous on 29/12/2008 at 11:55:22
| | I had not seen that link. I just read through it and fully understand. Thanks for the help there. Maybe this chapter should be updated with a link to that explanation.
Awesome tuts Riemer. | |
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| Poster | : Anonymous | | Posts | : | | Country | : | | City | : |
| | | | Posted by Anonymous on 19/07/2012 at 14:52:52
| | Hello, I was wondering about this line in the text..
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This is what we need: if the X axis is pointing to the right and the Y axis is pointing down, the Z axis is sticking out of the screen!
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I'm confused because I thought XNA 3d coordinate system was right handed. It would mean z-axis points into the screen. | |
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