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Topic: Structural Loss When I Add Textures



  
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   Structural Loss When I Add Textures
 Poster : AndyB
 Posts: 14
 Country : Ireland
 City: Dublin

  
Posted by AndyB on 17/09/2008 at 18:38:16
Hey, Just wondering on support for adding textures.

Before I add textures, it works fine, all nice and looks good, But after i add the textures its all scrunched up and has no structure.

Was wondering if anyone could provide advice on fixing this?

Just so you know, due to my graphics card I have had to change the int[] IndexBuffer array to short[] in all instances.

This is how it looks:
[IMG]http://i36.tinypic.com/wa671i.jpg[/IMG]

The whole code can be viewed on pastebin:
http://pastebin.com/m32d8faea

Thanks for your time in reading.
 Poster : riemer
 Posts: 1392
 Country : Belgium
 City: Antwerp

  
Posted by riemer on 18/09/2008 at 12:21:09
From the looks of it, I would say that your vertex data is scrambled.

Did you create your own vertex format? Then make sure that the SizeInBytes is correct, and that this value is passed to the device before you render your triangles.
 Poster : Anonymous
 Posts:
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Posted by Anonymous on 04/10/2008 at 15:39:30
I had the same problem, and it's because you (and I) forgot to do this:

However, we’ll have to replace all instances of VertexPositionNormalColored in our code to VertexPositionNormalTexture.

It's in bold at the start of the tutorial. A quick find/replace should fix that problem.
 Poster : Anonymous
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Posted by Anonymous on 20/06/2012 at 13:03:04
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