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Topic: XNA game Studio 2.0 Problems



  
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   XNA game Studio 2.0 Problems
 Poster : Starlit
 Posts: 6
 Country : France
 City: Montpellier

  
Posted by Starlit on 23/12/2007 at 14:39:58
Since the recent release of XNA Game Studio 2.0
See
http://creators.xna.com/

I have to change some code of the tutorial:
For exemple:

protected override void LoadGraphicsContent(bool loadAllContent)

and

protected override void UnloadGraphicsContent(bool unloadAllContent)

Have to be changed as

protected override void LoadContent()

and

protected override void UnloadContent()


an another problem is:

currenteffect.CurrentTechnique = currenteffect.Techniques["Colored"];


The code compiled fine but when executed
it returns 'This method does not accept null for this parameter. Name of parameter: value'

Any idea to fix this problem

 Poster : Starlit
 Posts: 6
 Country : France
 City: Montpellier

  
Posted by Starlit on 23/12/2007 at 15:04:06
I have solved the problem of the above post

it's my fault . Apparently I have missed the part needing to copy the effects to the mesh when doing the FillModelFromFile() method.

In addition to the migration to XNA Game Studio 2

The method to organize Models,Textures... suggested in XNA Game studio 2 documentation is to create subfolders of the content folder as
Content\Models and
Content\Textures

In that case you have to change the code as following
Model:

spacemodel = FillModelFromFile("Content\\Models\\xwing");


It would be the same for Textures
Textures

scenerytexture = content.Load<Texture2D>("Content\\Textures\\texturemap");






  
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